James Buchanan "Bucky" Barnes | ɹǝᴉploS ɹǝʇuᴉM ǝɥ┴ (
sinistral) wrote in
fablelands2018-11-30 01:42 pm
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Entry tags:
I can show you the world
Who: Bucky Barnes (
sinistral) and YOU
What: ~*~exploration~*~
Where: all over the island
When: late November/early December (after the November relocation of residents and before the December event)
Why: to ICly explore the sleep mechanic mentioned in the November update, to ICly explore a little more of the island, to provide a framework for people to interact with each other and discuss the island and their being there, and to just promote interactions. I am so open and flexible for anything so if there's something you want to try and you're not quite sure let me know and I'd be glad to brainstorm! Feel free to use this post to interact with each other as well, I'm totally cool with that.
How: I'm going to have prompts for several days and several directions of exploration. Characters are free to accompany Bucky on his wanderings, interact via shard, or just ignore him. I'm not setting exact days for anything (other than the general time frame noted above) so I'm totally okay with saying that each prompt/location exploration happened more than once and/or sometimes he's wandering alone and sometimes with company. There's also a generic/locationless prompt if you want a little more flexibility without worrying about the scenery. I've written action prompts as prose and shard prompts as brackets, but I honestly have no preference of one over the other and will match whatever you prefer!
Warnings: nothing in the prompts! If something comes up it'll be flagged in comment headersguys if you write triggery things, flag it in the comment headers
NORTHERN DRIFTS
→ Action
→ Shard
EASTERN PLAINS
→ Action
→ Shard
SOUTHERN SHORES
→ Action
→ Shard
WESTERN FORESTS
→ Action
→ Shard
ANYWHERE
→ Shard
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
What: ~*~exploration~*~
Where: all over the island
When: late November/early December (after the November relocation of residents and before the December event)
Why: to ICly explore the sleep mechanic mentioned in the November update, to ICly explore a little more of the island, to provide a framework for people to interact with each other and discuss the island and their being there, and to just promote interactions. I am so open and flexible for anything so if there's something you want to try and you're not quite sure let me know and I'd be glad to brainstorm! Feel free to use this post to interact with each other as well, I'm totally cool with that.
How: I'm going to have prompts for several days and several directions of exploration. Characters are free to accompany Bucky on his wanderings, interact via shard, or just ignore him. I'm not setting exact days for anything (other than the general time frame noted above) so I'm totally okay with saying that each prompt/location exploration happened more than once and/or sometimes he's wandering alone and sometimes with company. There's also a generic/locationless prompt if you want a little more flexibility without worrying about the scenery. I've written action prompts as prose and shard prompts as brackets, but I honestly have no preference of one over the other and will match whatever you prefer!
Warnings: nothing in the prompts! If something comes up it'll be flagged in comment headers
NORTHERN DRIFTS
→ Action
He'd arrived here, so going north seemed a logical choice for exploration. It's cold of course but Bucky's more prepared for it this time — and not waking up half-buried in a snow bank does help. Still, it's a challenge even for him: between the mountainous terrain and the icy conditions, exploration is slow. But anyone traveling with him will find him a solid companion, if a little taciturn; he'll readily offer a hand up as needed or take point going into the wind, but he cautions keeping conversation to a minimum, at least as long as they're moving. Energy is better expended in survival, and in this kind of landscape, survival can definitely pose a challenge.
→ Shard
Guess what? Still cold. And getting colder the more north I go. Can't see much of anything out here that's super useful for supplies, it's mostly all frozen over. I'd consider this a serious danger for anyone who's not versed in cold weather survival. [There's a pause, and he turns the shard to show the landscape: white with snow and nearly untouched.] It's kind of peaceful though. Quiet.
EASTERN PLAINS
→ Action
This landscape is as different from his arrival point as anything can be. The heat is nearly blistering, and the sun beating down doesn't help. It's probably better to try exploration in the early morning or the night, when the heat of the day has bled off a little bit, and Bucky does experiment with adjusting his sleep schedule to try it. Even so the going is slow and the shifting sands would make it hard for even an experienced cartographer to map the place. Still, company on the trek means that they can help each other, and it's clear the further east they go that there's no shame in needing that help.
→ Shard
This place is almost enough to make you want to be buried in snow. Almost. [There's half a smile; he's teasing, but the more desert-like the landscape gets, the more dangerous it is.] Seen some things flying overhead too, not sure if it's scavengers or what. But I get the feeling that a carcass out here wouldn't last for long.
SOUTHERN SHORES
→ Action
Travel in this direction is a little more comfortable than north and east, at least for the temperature piece of things. It's humid though, and more than once a boot that thought it found dry ground splashes down into a puddle instead. Lunch is an adventure, as the small, somewhat dry hillock becomes a small island by the time the meal is finished. It comes with the choice of trying to wait out the water to see if it'll shift down, or to wade through it and emerge wet and slimy. But on the plus, at least he's not alone — perhaps a time for conversation?
→ Shard
I feel like it's a huge dead end out here. Marsh just — everywhere. Probably have a lot more luck trying to fly over this than slog through it. Every time I think I've found solid ground, there's at least three inches of water. [A beat.] Part of me wonders if this place is playing tricks on us.
WESTERN FORESTS
→ Action
The forested landscape has proven to be the easiest to navigate, at least for Bucky. It reminds him a little of something that feels somewhat nostalgic, and from time to time he stops to try to chase down the memory. He'll brush it off if asked about it though, making a comment instead about a nice walk through the woods. Still, the further they travel the clearer it is that a machete might be useful against the underbrush; as it is, Bucky's using his left hand more and more to tear foliage out of their way.
→ Shard
Definitely not alone out here. Something's been trailing me and I can't tell if it's hunting or just curious. [Bucky doesn't look worried, but he is alert, and he does turn his head from the shard to listen more closely to something in the brush.] I think I'm gonna find out. I'll let you know.
ANYWHERE
→ Shard
Okay, this is not where I went to sleep. Again. Damn, I sound crazy even suggesting this, but is this place pulling people back to the cabins every time they go to sleep? Or am I just going crazy? [It's not a comfortable thought, and a shadow passes over his face, there and gone again.] Or maybe I should just give up for the day and get some more sleep. I swear, it feels like I'm being watched every time I use this thing—
no subject
But hey, he doesn't feel crazy. Just tired. And increasingly pissed off at all of this bullshit. Yet, they've tried nearly everything he could think of to get some sort of anything from the people - things? entities? robots? space... time... super-powered... omniscient... creatures... thing? Yeah, he'll believe anything at this point - who brought them here but, so far, they've got nothing.
No word. No instructions. No reasons. No nothing.
Which is why the sigh he lets out through his nose at what Bucky says next is, more than frustrated, angry.]
Yeah. You'd think someone wouldn't go through the trouble it probably took to make something like this happen and then just abandon their little sick project like this. [But, so far, that seems to be exactly what's happening.]
no subject
[Which means not impossible, but not exactly probable either. So, they're not crazy. That doesn't exactly help with knowing why they're here. And for people who prefer action over idleness, it grates on the nerves something fierce.]
Wouldn't be the first time I've seen a sick little project abandoned and picked back up later. [It's not exactly a comforting thought.] But I don't know, this doesn't feel like that.