fablemods: (Default)
Fablelands mods ([personal profile] fablemods) wrote in [community profile] fablelands2018-08-27 11:34 pm

TDM/September.


Once upon a time, in a land far, far away...
You snap awake with a sudden jolt, the sounds of nature surrounding you. The ground is warm beneath your hands, a press of fabric under your head. Sit up. Look around. This isn't where you fell asleep. Not even close to it. But with no one around you, answers as to how you got there in the first place are a little beyond your reach for now.

If you decide to head off, don't forget your bag. You'll want that if you plan on making it out here. If you want to survive. And if you don't want to move, well...good luck. There's a shadow on the prowl. A rustle of leaves, a snap of twigs. Glowing eyes in the distance...

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Characters find themselves waking up on the bare ground (or a bed if they're very lucky), a leather pack beneath their head, and entirely alone. It's not where they fell asleep that night. Isn't even close. The sky is the wrong shade, the ground isn't quite right. The only note of familiarity are the clothes on their back.

Searching through their pack, characters will find a change of clothes, a few food rations, and something personal to them. They'll also find a pouch of wooden coins and a shard of mirror. Before they get a real chance to investigate those items though, they'll hear a rustle in the distance. The sounds of something moving around.

It's their cue to get moving too. And somehow, all characters find their feet guiding them in the same direction. Off towards the Great Lake, less than ten minutes walk away, no matter where on the island they first woke up.

Welcome to the island of Leutheria.
Welcome to the first ever event/test drive for Fablelands. Above is an arrival prompt that players are welcome to use to introduce or test out any characters they are interested in bringing to the game. Below is an on-going event that will be taking place throughout the month of September (though the wolf will still remain a constant presence on the island for the months to come). And of course, you are free to use this post for any other prompts you wish to use, or mirrorshard conversations too. All threads are able to be used as game canon, providing both players agree to it, and can ultimately be used for bonus AC if you wish to.

If you have any questions, please direct them to the FAQ.

And without further adieu, let's get on with the show!

premise | faq | taken/claims | locations | wishing well | bonus ac

Once upon a time, in a land not so far away...

You wake to the feeling of being watched. Of a set of unfamiliar eyes, of warm breath on the back of your neck. A jolt back to the land of the living, and it's gone. No matter how quick you are, how sneaky, the source of the disruption has long since disappeared, so you have no choice but to try and ignore it. To continue on with your day and try to set that moment of strangeness aside.

You eat, drink, speak with others. Perhaps you explore a little. Whatever it is you choose to do for the day, that feeling from the morning won't return. And by the time the sun sets and the moon glows brightly above, you've likely set those moments of strangeness aside. It's not like it's anything new, after all.

It's the same again for the next few days. No better, no worse. Something best ignored, right?

A speck of blood on the doorframe. That wasn't there before, was it?

A snap of twigs in the distance. A crunch of leaves.

Claw marks gouged deeply into the door.

Into the wall above your bed.

Scraps of red fabric, turned darker with blood. Pieces of fur. Of flesh.

Do you run and hide? Do you fight? Whatever you choose, it's definitely time to make sure your body parts aren't scattered next...
...what a horribly big mouth you have.

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Since first waking up on the island, characters have been stuck with that feeling of being watched. It isn't a constant. Isn't more than a few seconds at a time, dotted throughout the day. Investigation has never turned up much, and there's never been any sightings of the cause of it all.

Until now.

Throughout the first half of the week, characters will find themselves suffering from that feeling of being watched on a far more constant basis. Rather than it being a one-off, few seconds occurrence each day, that feeling will last for minutes at a time, and on multiple occasions.

However, it isn't until the fifth day that they'll start stumbling across physical signs of their monitoring. There are claw marks on doors. Spots of blood on the paths outside. A crack of twigs in the forests, or the imprint of bloodied paws in the snow.

Ten days in and those signs start finding their way indoors. Wet footprints, tinged with red. Claw marks in the walls, the floor. Torn sheets and the smell of wet...something. Whatever it is that's been watching you, its finally decided to come and say hello.

Two weeks in and characters will begin to have sightings of the creature, its fur dark and its eyes a glowing yellow. At times it looks like a wolf, prowling in the distance. At other times, it's walking on its hind legs, almost human were it not for the muzzle full of gleaming sharp teeth. Get too close, and it slips away like a shadow, gone between one blink and the next. It decides when to reach out to characters, not the other way round.

It's after characters finally get a good look at the creature that it starts leaving...gifts. Characters will start to find familiar items from their home worlds amidst the mess. The remains of a childhood pet, perhaps. Photographs of loved ones, faces torn almost beyond recognition. It's only once it delivers its final gift that the creature retreats to the trees again: a blood-splattered item of clothing that clearly belongs to the person the character misses the most at the time, alive or dead.

epicandprivate: There are some things you can never prepare yourself for. I aim to avoid these all at costs. (surprise)

[personal profile] epicandprivate 2018-08-30 02:20 am (UTC)(link)
[Ron looks up to see Peter coming toward him, rambling on about bacon and looking for a word that encapsulates the innate desire for bacon when it isn't around. This was every moment that wasn't breakfast for Ron.]

No, I was remarking to myself that I, in fact, did not have bacon and how this must be a nightm-

[Ron stops dead in his tracks to get a closer look at Peter in the light of day and out of the haze of his unexpected sleep. He steps on a few particularly crackly leaves and squints towards him.]

Ah, Andrew. Sorry, I didn't recognize you with all the buckles? And hours of time at the gym?

[He looks over Star Lord with an incredulous look, and then gives Peter a hard pat on the shoulder with a thumbnail of a grin underneath his bushy mustache.]

This seems more like a dream again. Let me pack my things back up and we can start navigating our way back to Pawnee.
aromantically: (Default)

[personal profile] aromantically 2018-08-30 02:50 am (UTC)(link)
[ 'andrew...?' he mouths, but has to wonder if this guy isn't a little soft in the head or something. or he just thinks he's dreaming, which is almost endearing. he gets it but this is definitely real. ]

Like I need to go to the gym. [ he scoffs!!! like he doesn't clearly work out every day tbh. shut up! ] And buckles are cool. All the best outlaws have 'em.

[ wait why is he getting defensive, he doesn't even know this guy. ] Andrew is a terrible outlaw name. Hard pass. [ pawnee?? that sounds super familiar. he racks his brain and remembers, his uncle driving him to see his mom, a green sign proclaiming pawnee to be however many miles away. ]

Pawnee, Illinois?

epicandprivate: I have to use words sometimes. It's not my favorite thing to do. It may be among my least favorite things to do. (conversation)

[personal profile] epicandprivate 2018-08-30 04:31 pm (UTC)(link)
[As he is placing his things back into his bag, he leaves out the football to occupy his hands in what is sure to be an intriguing conversation with who he thinks is a delusional Andy Dwyer.]

So, I take it that FBI agent Burt Macklin has been replaced by an "outlaw?" If it leads to you taking your physical fitness seriously, I applaud it. As for the outlaw name, I have a vast knowledge of Western cinema which I could use to provide a suggestion.

[Upon hearing the name of the state "Illinois," Ron pauses his packing and rises to meet Peter's eyeline with a stern look.]

Andrew, I'll chalk that up to an innocent mistake by either my brain or your brain amidst the fresh air. Illinois is good for only a handful of things: a pizza that's closer to a casserole than a pie, the Blues Brothers movie, and a plentiful amount of open land in which to bury secrets. Pawnee, Indiana, is the destination.
Edited 2018-08-30 16:32 (UTC)
aromantically: (Default)

[personal profile] aromantically 2018-08-30 05:24 pm (UTC)(link)
Burt Macklin is a better name for an outlaw, but he's still not as cool as Starlord aka me.

[ seriously they're both just going to go on like the other is delusional aren't they? ]

It's been a long time since I could talk about Earth movies with anyone. Is Kevin Bacon still the biggest star on the planet?

[ peter is listening intently to the list, he's never been to either pawnee but this sounds like valuable info. ]

That sounds a lot like Missouri, which is where I'm from. But I haven't been there since I was nine.